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Psychological thriller Broken Pieces reminds me of Silent Hill and Syberia | PC Gamer - gooderealke

Psychological thriller Broken Pieces reminds me of Silent Hill and Syberia

Fixed camera angles. Clunky animations. Clues written in a rough notebook. Riding block puzzles. Oh yes, I'm definitely getting immature 2000s 3D risk game vibes from Upset Pieces, which showed up with a new trailer at the IGN Expo on Friday.

Then, towards the oddment, the "psychological thriller" elements showed skyward with trippy floating rocks and what looks like a obnubilate monster offensive our very normal protagonist. Aft that IT's right back to fixing a fuse box puzzle—Broken Pieces is most unquestionably an adventure game where things leave, at some point, incur supernatural.

Hera's the pitch from Steam: "The spunky immerses you in the place of Elise, a woman in her 1930s living in the Village of Saint-Exil located in an imaginary region evocative of Brittany. Following an inexplicable paranormal phenomenon, Elise is stuck, unparalleled, in a fourth dimension loop that inevitably forces her to relive the same day concluded and terminated. Your investigation begins here..."

Fixed camera angles reminiscent of Silent Hill are in reality part of the pitch, as good as a "unique combat system" that, as removed equally I can tell, amounts to vertical still and shooting at cloud monsters that slowly walk towards you. That uncommon bit of Broken Pieces doesn't look so hot, though the developers brawl say happening Steam that it's early and developing and smooth features placeholder animations. I Doctor of Osteopathy the like the solid of one other feature, which is revisiting areas of the gamey as the weather changes. Love a good snowfall, especially if information technology alters the world in some path.

Unsound Pieces wish comprise out along both PC and consoles in Q2, 2022.

Wes Fenlon

Wes has been cover games and ironware for more than 10 years, first at tech sites like The Wirecutter and Proven in front connexion the PC Gamer team in 2014. Wes plays a little act of everything, simply he'll always jump at the chance to screening emulation and Japanese games. When he's non compulsively optimizing and re-optimizing a tousle of conveyor belts in Copesetic (it's really becoming a problem), he's probably playing a 20-year-old RPG or about opaque ASCII roguelike. With a focalise on writing and redaction features, he seeks out personal stories and in-astuteness histories from the corners of PC gaming and its niche communities. 50% pizza pie away volume (deep dish, to be specific).

Source: https://www.pcgamer.com/psychological-thriller-broken-pieces-reminds-me-of-silent-hill-and-syberia/

Posted by: gooderealke.blogspot.com

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